PERSONAL TFT ANALYTICS, MATCH REVIEW & POST-GAME COACHING

Understand your TFT games after every match.

TFT Coachbook reconstructs your own match history into a round-by-round review, helping you understand economy, health, level progression, board development, shop history, long-term gameplay patterns and post-game coaching insights.

Prototype shown with clearly labelled demo data.

TFT Coachbook dashboard prototype
WHAT TFT COACHBOOK DOES

A personal match journal built for review, not live decision-making.

01

Round-by-round match review

Inspect your recorded health, gold, level, board, bench, shop state and actions after the match.

02

Personal performance trends

Track placement, Top-4 rate, economy habits and stage-by-stage progression across your own games.

03

Post-game coaching

Review important decisions after the match with post-game strategic context, alternative lines, economy trade-offs and lessons to apply in future games.

04

Personal gameplay patterns

Compare coaching observations with your own match history to identify recurring strengths, habits and resource-management patterns.

PROTOTYPE USER FLOW

Four prototype views of TFT Coachbook.

These screenshots are from the running desktop prototype. They use demo data while Riot and Overwolf integration approval is pending.

HOW IT WORKS

A simple post-game analytics workflow.

1Play TFT normally
→
2Supported local-player information is recorded for post-game review only
→
3The match ends
→
4Review your own match and statistics
GAME INTEGRITY

Designed around post-game analysis.

TFT Coachbook is designed around learning between games. During an active match, the application does not display game-state-specific coaching, adaptive recommendations, opponent scouting, or instructions based on the current board, shop, economy, or other live state. Recorded information is used to reconstruct and analyze the player's own match only after the match has ended.

✓ Personal match history and statistics
✓ Post-game round reconstruction
✓ Player-controlled review of their own data
× No gameplay automation
× No process-memory reading or injection
× No real-time adaptive decision recommendations
× No prohibited opponent scouting
× No restricted augment-data display
PROJECT STATUS

Desktop prototype in active development.

The front-facing desktop prototype is operational with demo data. Live game-data integration will be enabled only through approved Riot and Overwolf-supported channels after the required approvals.

Prototype